Global Virtual Reality Market Forecasted to Reach US$ 105.89 Billion by 2030 – Renub Research

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Renub Research has released a report titled “Global Virtual Reality Market: Industry Trends, Share, Size, Growth, Opportunity, and Forecast 2024-2030,” which includes market percentage records and a thorough enterprise analysis. This report looks at the competition, geographic distribution, and growth potential of the Global Virtual Reality (VR) Market.

Global Virtual Reality (VR) Market is predicted to extend at a compound annual growth rate (CAGR) of 32.39% from 2024 to 2030.Virtual Reality (VR) has quickly emerged as a transformative technology, revolutionizing the way we experience virtual content. Its inception brought a paradigm shift through immersing customers in simulated environments, blurring the line between the physical and digital worlds. Advances in hardware, including headsets and controllers, coupled with state-of-the-art software applications, have propelled VR into diverse sectors like gaming, healthcare, training, and organization. This immersive technology keeps to conform, promising innovative applications and reshaping the destiny of interactive and experiential computing.

Moreover, virtual reality has transcended niche gaming markets, penetrating diverse sectors like healthcare, education, and organisation. Increasing accessibility, progressed software, and a surge in content development have expanded adoption worldwide. Projections suggest a strong market, with big investments, growing client demand, and a burgeoning environment of developers contributing to the consistent enlargement of VR’s footprint, shaping a dynamic panorama for immersive stories on a worldwide scale. Consequently, Global Virtual Reality (VR) Market is anticipated to value around US$ 105.89 Billion by 2030.

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Besides, North America’s Virtual Reality (VR) market prospers on robust growth fuelled by technological strides and wide industry adoption. The region’s pivotal position in shaping the worldwide VR enterprise is underscored by increasing demand for immersive studies. Governments globally actively support VR through research funding, offers, and tax incentives. Key entities like the National Science Foundation and the U.S. Department of Defence lead substantial investments, fostering innovation and significant VR integration in sectors inclusive of training and healthcare. These collective projects propel the sustained enlargement of the worldwide VR market, marking a convergence of technological evolution and strategic governmental support.

The global virtual reality market is witnessing significant growth in software.

Software improvements cater to diverse applications, spanning gaming, training, healthcare, and organization training. Also, improvements in VR software enhance consumer interplay, realism, and overall experience, using adoption across industries. The rise of collaborative digital environments, simulation-based training, and interactive storytelling similarly contributes to the expanding role of software in shaping the future of the global virtual reality panorama.

Components – Global Virtual Reality Market breakup from 2 viewpoints:

  1. Hardware
  2. Software

Head-mounted displays (HMDs) are dominating the global virtual reality market.

HMDs offer an immersive, interactive experience by putting screens directly in users’ line of sight, improving realism and engagement. Continuous technological advancements, consisting of better resolutions, wider fields of view, and progressed tracking skills, make contributions to their reputation. The versatility of HMDs extends their applicability throughout gaming, education, healthcare, and employer sectors. As consumer demand rises and expenses come to be more competitive, HMDs remain at the forefront, spearheading the virtual reality revolution and propelling innovation in the ever-increasing worldwide VR market.

Types – Global Virtual Reality Market breakup from 4 viewpoints:

  1. Hmd
  2. Gesture-tracking Device
  3. Pdw
  4. Others

Commercial applications are spearheading the global virtual reality market due to their substantial adoption across various industries.

Virtual reality gives unprecedented solutions for schooling, simulations, and product visualization, driving efficiency and cost-effectiveness in sectors like healthcare, training, and production. Businesses are leveraging VR’s immersive abilities for collaborative conferences, architectural design, and virtual showrooms. The versatility of virtual reality in improving real-world applications, coupled with non-stop advancements in VR technology, positions commercial use as a driving force. The practical benefits and transformative effect on numerous industries underscore the leading role of business applications in the evolving global VR panorama.

Application – Global Virtual Reality Market breakup from 6 viewpoints:

  1. Aerospace & Defence
  2. Commercial
  3. Consumer
  4. Enterprise
  5. Healthcare
  6. Others

Non-immersive virtual reality technology commands a substantial share in the worldwide market because of its accessibility and sensible applications.

Unlike immersive VR, non-immersive solutions, consisting of augmented reality (AR) and mixed reality (MR), seamlessly mix digital factors with the real world. This versatility makes them best for industries like healthcare, training, and production, wherein customers can overlay information onto their surroundings. The user-friendly nature, cost-effectiveness, and simplicity of integration contribute to the sizeable adoption of non-immersive technology, setting up it as a vast player in the evolving global virtual reality landscape.

Technology – Global Virtual Reality Market breakup from 2 viewpoints:

  1. Semi and Fully Immersive
  2. Non-Immersive

In the virtual reality (VR) industry, the United States leads the world.

The United States leads the global virtual reality market due to a robust technology infrastructure, an affluent market projected to reach $28.2 billion by 2027, and government support, including research investments. The active venture capital ecosystem, with over $1 billion invested in VR companies in 2022, accelerates innovation. Major technology companies, like Meta, Microsoft, Apple, and Google, headquartered in the U.S., drive VR development. The nation’s cultural affinity for technology, early adoption in gaming, a focus on enterprise applications, and increased media coverage contribute to its prominent position in shaping the future of the global VR industry.

Countries – Global Virtual Reality Market breakup from 22 viewpoints:

  1. United States
  2. Argentina
  3. Australia
  4. Belgium
  5. Brazil
  6. Canada
  7. China
  8. France
  9. Germany
  10. India
  11. Israel
  12. Italy
  13. Japan
  14. Mexico
  15. Netherland
  16. Saudi–Arabia
  17. South Africa
  18. Spain
  19. Switzerland
  20. United Kingdom
  21. Turkey
  22. ROW

Competitive Landscape.

Some of the leading companies in the global virtual reality market are Qualcomm, Lenovo, Samsung, Apple, Sony, Microsoft, and Meta.

All companies have been covered from 3 viewpoints:

•        Overview

•        Recent Developments

•        Revenue

Company Analysis:

  1. Sony
  2. Apple
  3. Microsoft
  4. Lenovo
  5. Samsung
  6. Meta
  7. Qualcomm

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About the Company: 

Renub Research is a Market Research and Information Analysis company with more than 15 years of experience in Research, Survey, and Consulting. Our research helps companies to take business decisions: on strategy, organization, operations, technology, mergers & acquisitions, etc. Till now we have published more than 7000 syndicated reports and worked on more than 500 custom research projects. Currently, we are supplying data to EMIS, Bloomberg, Thomson Reuters, etc. We support many blue-chip companies by providing them with findings and perspectives across a wide range of markets.

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